Our Nameless Protagonist finishes exploring the first and ground floors of the Station Hotel, then checks out the basement and the ancient ruins beneath the basement (because of course there are ancient ruins beneath the basement). Along the way they check out the bar, solve the mystery of the Slyfox, pass a series of ancient trials and then forget that anything ever happened. Oh yeah, they also banish the Dark Fall and save the world. It’s the conclusion of Dark Fall: The Journal!
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The PaleoGamer Plays: Dark Fall: The Journal – Part 4
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The PaleoGamer Plays: Dark Fall: The Journal – Part 2
Unnamed Protagonist makes their way to the upper floors of the Station Hotel, because why poke around in the basement of the haunted hotel when you can start in the attic? While there, they find a daughter who thinks her mother plays the music too loud, gets to decipher secret messages in an art studio and then finds a journal that points out the obvious; releasing supernatural entities that were imprisoned underground by ancient peoples never works out well. Even if they did promise to bring your dead friend back to life. Time to start trying to banish the Dark Fall.
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The PaleoGamer Plays: Dark Fall: The Journal – Part 3
Our Unnamed Protagonist explores the second floor of the Station Hotel, where they find out that Ghost Hunters get all the best toys but have really bad taste in takeout. They also get to discover a new constellation and find an extremely talkative ghost, who was apparently even more annoying in life. Just another step in the quest to defeat the Dark Fall.
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The PaleoGamer Plays: Dark Fall: The Journal – Part 1
After receiving a mysterious phone call from their brother, Unnamed Protagonist finds themselves sleeping in a train tunnel somewhere near a haunted hotel and getting instructions from a dead child. Then things get spooky. It’s time to explore the mysteries of the Station Hotel and find out what happened to all of the people who disappeared there in this first episode of Dark Fall: The Journal