• The PaleoGamer Plays: 1953: KGB Unleashed – Part 3

    Nikolyev sets out to do some ghost hunting, because burial chambers hidden below the basement of secret underground bunkers never have anything bad in them. And it turns out that recordings of ghosts can cause sleepiness, murder and subways. It’s the conclusion of 1953: KGB Unleashed

  • The PaleoGamer Plays: 1953: KGB Unleashed – Part 2

    Electrical technician Gleb Nikolyev has found his way to the lower level of the underground bunker, only to get poisoned. Getting the cure involves flipping a lot of switches then injecting himself with random chemicals lying out in the open. Then he goes ghost hunting. It’s the second part of 1953: KGB Unleashed.

  • The PaleoGamer Plays: 1953: KGB Unleashed – Part 1

    In a bunker far below Moscow, a worker wakes up with no memory of how he got there and apparently vodka was not involved. In order to leave he uses everything at his disposal: blow torches, power saws and radios. Then the voices start. It’s the opening to 1953: KGB Unleashed.